Design and Development
of Interactive e-Content for surgical education
What are multimedia, learning
objects and interactive e-content?
There’s more to education than simply the
transference of knowledge. It has to be the learning of the student that is of
prime importance.(Alonso,
Lopez, Manrique, & Vines, 2008). The difficulties in attempting to define e-learning terminology
has been with the rapid evolution and advancement in technology that made it
difficult to have a single all-encompassing definition. (“Definition of
Interactive media”, 2014)
Wikipedia refers to multimedia as content
that can be recorded and played, displayed or excess by information content
processing devices such as computers. It can be a combination of text and audio,
images video and interactivity activity with animation. Linear multimedia is
considered as a form which moves in a linear fashion and without any
interactivity by the viewer as compared to nonlinear multimedia where
interactivity of the viewer is incorporated into the media.(“Multimedia,”
2014).
In transferring information from the
producers to the consumer, the medium through which this can be achieved can be
through text, images, voice files, animation and videos. These information that
is distributed by these media are called multimedia if more than one medium is
utilised.
Learning objects refers to small size
reusable instructional component design for distribution over electronic media
inclusive of the Internet for use in different learning management system for
access by multiple users.(Alonso et al., 2008). The Institute of
Electrical and Electronics Engineers (IEEE) defines a learning
object as "any entity, digital or non-digital, that may be used for
learning, education or training".(RISK, 2002). They
include the following key features:
·
Novel concept on creating learning content. Traditionally,
content is delivered in a several hour chunk. Learning objects are smaller
units of learning, typically ranging from 2 minutes to 15 minutes.
·
Are self-contained and can be consumed
independently
·
Are reusable – a single
learning object may be used in multiple contexts for multiple purposes
·
Can be aggregated – they can be
grouped into larger collections of content, including traditional course
structures
·
Are tagged with metadata – they
have descriptive information allowing it to be easily found by a search . (“Learning
object,” 2014)
So learning objects are therefore small
units of learning materials produced from multiple medium of information that
is utilised to bring about a learning experience for the consumer.
So
interactive e content can been also
classified as a hybrid media technology as it combines any format of content –
text, animations, video audio and allows users to interact with the content.
User
feedback is the interactive process that produces the interactive experiences
by clicking buttons. Video games is a classic example of interactive design.
Interactive e content, by nature of the
digitised content allows for extraordinary storage and delivery capabilities of
electronic content. This affords a distribution channels like the network of
the web allowing for universal access. . (“Definition of Interactive media”,
2014)
So interactive e content is digitalised
material that can be either in the form of text, audio, video animation or
graphic images that is displayed on a computer device that allows for user
interaction by the use of the mouse, the screen, gestures and or voice
commands. With the interaction appropriate responses from the system allows for
feedback, reinforcement and progression.
Difference
|
Nature
|
Use
|
Disadvantages
|
Multimedia
|
text and audio,
images video and interactivity activity with animation
|
Can be delivered
electronically, building blocks for learning objects or as standalone content
|
Requires resources
(hard and soft) to produce
|
Learning Objects
|
small size
reusable instructional component (may incorporate multimedia), incorporates
metadata for search
|
Standalone content
or used with others to produce larger learning content, reusable, building
blocks for interactive e content
|
Requires sound
instructional design principles and
use of specialised authoring tools to create
|
Interactive
e-content
|
Any form of
content that can be digitised
|
Produce engaging
learning materials that get engagement of learner through interface
|
Need strategic
perspective to overall learning outcome, requires devices that can display
content universally
|
References
Alonso,
F., Lopez, G., Manrique, D., & Vines, J. M. (2008). Learning objects,
learning objectives and learning design. Innovations in Education &
Teaching International, 45(4), 389–400.
doi:10.1080/14703290802377265
Advanced
Interactive Media/A Definition For Interactive Media. (12 Mar. 2014) - Wikibooks, Open Books for an Open
World. . Retrieved from http://en.wikibooks.org/wiki/Advanced_Interactive_Media/A_Definition_For_Interactive_Media..
Learning object. (2014, February 16). In Wikipedia,
the free encyclopedia. Retrieved from
http://en.wikipedia.org/w/index.php?title=Learning_object&oldid=590427227
Multimedia. (2014, March 3). In Wikipedia,
the free encyclopedia. Retrieved from
http://en.wikipedia.org/w/index.php?title=Multimedia&oldid=596756347
RISK, U. (2002). Draft Standard for Learning
Object Metadata. Retrieved from http://pdf.thepdfportal.com/PDFFiles/123738.pdf
Medical Interactive free resources
1. Human
Body and Mind - Interactive Body (BBC)
An amazing interactive exploration of the human body and its functions.
2. Medical Videos
Is an online library dedicated for videos and movies related
to Medicine and Surgery to provide one easy place to find whatever a doctor,
medical student, nurse or any individuals involved in medicine to find whatever
he/she looks for. With a simple broadband connection you can enjoy the high
quality medical videos either to learn new techniques or to be updated with the
latest advances in medicine.
Free medical animations as
provided by the University of Pennsylvania Health System. This content is
"bandwidth intensive." The latest versions of the following browser
plug-ins must be installed: Shockwave and Quicktime.
4.
Molecular
Movies
This web resource presents an organized directory of cell and molecular animations, as well as a collection of original tutorials for life science professionals learning 3D visualization. The goal is to provide an efficient way for scientists and educators to browse and access existing animations for teaching and communication purpose
This web resource presents an organized directory of cell and molecular animations, as well as a collection of original tutorials for life science professionals learning 3D visualization. The goal is to provide an efficient way for scientists and educators to browse and access existing animations for teaching and communication purpose
5.
Hand Surgery Videos
This
channel is devoted to the education of doctors in hand surgery, surgical
education and management. Produced by Dr Vaikunthan Rajaratnam (author)
http://www.youtube.com/user/mrvairaj/videos
These
free e-content (Open Educational Resources OER), allow for universal access to
content and also allows for users to curate them – i.e. to reuse them with
added information and context. The advantageous of these are that they are
reusable, and have long shelf life even though can be challenging to create.
They allow for user interactivity and also engagement and curation for improved
usage. It allows for teachers to be creators, users, aggregators and curators
of these educational materials.
Diagram that
shows the connection to show the content flow between all types of resources
Conclusion
Benefits of Interactive E-Content to teachers and students
This
allows for teachers to produce learning materials that can be reused and also
allow for interaction of the students and therefore ensuring engagement which
has been shown to improve the quality of learning in students. Being digital it
will allow for universal distribution using various platforms and devices.
In
summary, interactive e content allows
- · for 24/7 learning
- · improve engagement and
- · increased knowledge retention
- · tracking of student activity, learning and engagement
- · through analytics allow for learning need analysis
- · allow for on demand and self-paced learning for students
- · reduce need for synchronous teacher resources
- · ease of update and editing of learning objects
Advantages of Interactive E-Content
These
learning materials allow for engagement and therefore help in student
participation and retention of learning. It allows for flexibility in that the
learner can access the learning material as and when he wants it. It
allows for self-pacing and therefore allowing learners to work at their own
level and speed reducing the stress of learning and increasing their
satisfaction. The interactivity engages them pushing them to learn more and
deeper and enhancing retention of the learning. The
whole process allows for confidence building as the learning material is
ubiquitous allowing for universal access in time and place.
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